Initially descriptors (numbered lists which are structured according to the object’s form as a result of ray shooting) for all the models in the repository are counted. At the moment of searching, a descriptor for the object is counted and compared to the descriptors from the repository – such objects have similar descriptors, no matter what polygon mesh, scale, and rotation they have.
The algorithms are implemented in Python 3 and Rust programming languages.
In the demonstration we used dataset ShapeNetCore.v2
The articles about the plugin:
- An easy and quick algorithm for searching similar by geometry 3D models
- A scientific paper on Springer: An easy and quick algorithm for searching similar by geometry 3D models
- Ray Casting Visual Search (RCVS). ПAn easy and quick algorithm for searching similar by geometry 3D models
Team
- Roman Chumak
- Alexander Kruchkov
- Vadim Kondaratsev